Ruiyun Renderbus

Ruiyun Renderbus

Renderbus Ruiyun Rendering,efficient 3D,massive machine cloud rendering platform

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Official website of renderbus Ruiyun Rendering, efficient 3D, massive machine cloud rendering platform

Introduction to renderbus Ruiyun Rendering

Ruiyun Rendering is a cloud rendering farm under Ruiyun Technology, hailed as a pioneer in China's "self-service cloud rendering." Its rendering cases include "The Battle at Lake Changjin," "Wolf Warrior 2," and "The Wandering Earth," with over 200,000 users spanning 50+ countries and regions, including Oscar winners, renowned film and animation companies, architectural visualization, and game studios.

Official website of renderbus Ruiyun Rendering:https://www.renderbus.com/

Why does Ruiyun support UE cloud rendering?

01 Unreal Engine and Virtual Production

Before answering why Ruiyun Rendering supports UE cloud rendering, Xiao Rui wants to briefly introduce this software and its relationship with the film and television industry.
Unreal Engine (Unreal Engine, abbreviated as UE) originated from the early self-developed game Unreal by American game company Epic Games. Since its official launch for developers in 1999, it has undergone 20 years of iterations and upgrades and has become a core commercial engine based on physical rendering (Physical Based Rendering, PBR). It has a leading edge in 3D realistic digital image effects and is a hall-of-fame real-time game engine and editor.
The application scope of Unreal Engine is mainly in interactive high-tech fields with strong computing power, such as games, the metaverse, and artificial intelligence, but due to the continuous upgrades of computer hardware and software in recent years, the improvement of real-time rendering technology, its graphic and image rendering accuracy has been continuously improved, gradually conquering some image enthusiasts, and spreading in the film and television industry as a carrier of virtual production.Virtual ProductionWhen it comes to the application of Unreal Engine in the film and animation industry, it is inevitable to mention the "virtual production" technology combined with virtual reality, augmented reality, CGI, and game engine technology. The term "virtual production" does not have an official definition. The famous visual effects studio Weta Digital believes that:
"Virtual production is the area where the real and digital worlds blend."Virtual production can make full use of the benefits brought by game engines and real-time technology, and can also take advantage of the characteristics of software development iteration itself, placing the project and environment in Unreal Engine, effectively performing real-time capture tasks for on-site and CG cameras, allowing professionals such as artists, photographers, and post-production to participate in the pre-production and production design, reducing blind spots in production, and making the on-site shooting results high-quality finished products.Virtual production can be said to be a revolution that the traditional film and television industry is facing, and the well-known Unreal Engine is at the forefront of the virtual production industry. Especially after the release of Unreal Engine 5 this year, its excellent realistic lighting and simulation effects have caused a great stir in the film and animation industry, and industry insiders have begun to consider the feasibility of incorporating Unreal Engine into the film and television production process.
As a pioneer in serving the Asian film and animation industry, Renderbus Ruiyun Rendering Farm is also actively exploring new possibilities in the development of the industry and has begun to develop cloud rendering support for Unreal Engine film and animation projects.

02 Unreal Engine and Cloud Rendering Farm

So, some friends might ask, since Unreal Engine focuses on "what you see is what you get" real-time rendering, why do we still need the help of a cloud rendering farm?

First, when outputting the sequence frame results of a film and animation project in the virtual engine, it is still necessary to export the offline sequence results. Taking the operation process of UE5 as an example, if it is a pure CG animation project, the production process in UE5 is the same as that in 3D software, but in the production process, the real-time rendering engine of UE5 can display the final effect of the rendering while making, bringing the rendering effect forward.

Although you can view the rendering effect of the animation project in real-time in UE5,

but if you want to output an animation short that can reach the level of film and television quality, when outputting the results of the UE5 production, you still need to set the animation frame rate, resolution, and related rendering parameters to get the final high-precision results.

Second, rendering time and rendering quality have always been an irreconcilable contradiction in computer graphics, and it is the same in the rapidly developing real-time technology of game engines. Unreal Engine sacrifices some of the fineness of the displayed image in order to achieve the purpose of adjusting and seeing the image at any time, and the lag when we zoom in on the model in UE5 is the rendering engine's rapid rendering process.If we want the image to have more refined depth of field and lighting effects, we still need to increase the sampling value when setting the rendering output, which means that the amount of calculation in the image needs to increase, and the rendering time will also increase accordingly.

Last, virtual engines require very high equipment requirements to drive the rendering output of long-duration (high frame count) film and animation projects.Just like playing games, if you want to experience 4K games, you need to have the best configuration, fill the computer hardware and software equipment to the brim, otherwise, it is easy to overflow the video memory or the console will freeze and burn.

Image source: domestic UE5 tutorial sharing up host Mo Hua Technology▲

Finally, many film and animation series face the dilemma of only having a single machine to perform the final rendering output when using real-time rendering engines. Although the rendering speed has been improved, from 2 hours per frame to 2 minutes, but with more frames, it still takes a certain amount of time to render. Even if the production team uses multiple machines to render the entire project at the same time, running rendering at high quality and frame rate is very hardware-intensive, and it is not possible to replace a batch of high-configuration computers every time a movie is made?So, Renderbus Ruiyun Rendering UE cloud rendering comes into being! Relying on cloud computing's cloud services, submit the local files of global UE users to the cloud server, and the cloud computer cluster completes the rendering, opening a new chapter for cloud rendering UE film and television projects! 

03 Resource Advantages of Renderbus Ruiyun Rendering Farm

Massive GPU Resources:

Strong public cloud resource configuration, GPU node elastic expansion, flexible server specification allocation, one-click loading of various rendering environments, meeting various rendering task execution;

High Elastic Rendering Resources:

  1. A powerful cloud rendering platform with a single cluster over 10,000 nodes, flexible scheduling, always available;Data Highly Secure:
  2. The Ruiyun Rendering platform has passed the authoritative certification of TPN under MPA, and the data center has passed the ISO27001 security certification, with a global content security protection plan covering the entire industry;Seamless Integration:
  3. Integration of Renderbus cloud rendering into the production process with SDK requires only a few lines of code;Strong Back-Office Team:
  4. 7*24-hour uninterrupted service, no need for human intervention, as long as your machine is connected to the internet, it can submit rendering tasks at any time.How to submit UE cloud rendering projects on Ruiyun?
  5. 01 Register Ruiyun Rendering AccountIf you are trying cloud rendering for the first time, don't worry, the UE cloud rendering submission process is very simple, only five steps:

Register

Submit

AnalyzeRender>Download>.>First, you need to register an Ruiyun Rendering account on the official website (renderbus.com). Currently, UE cloud rendering only supports users in the animation area, so you need to select the [Animation] option when you register.>02 Submit.Firstly, you need to register a Renderbus account on the official website (renderbus.com). Currently, UE Cloud Rendering is only supported for users in the Animation section, so you must select the [Animation] option during registration.

02 Submit