promethean ai

promethean ai

Promethean AI,automatically creates CG scenes,AI that collaborates with artists to build virtual worlds

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Official website of Promethean AI, automatically create CG scenes, artificial intelligence collaborating with artists, build virtual worlds

What is Promethean AI?

Promethean AI is an artificial intelligence that collaborates with artists to help build virtual worlds!At the recent GDC conference, Promethean AI showcased a demo where an artist, with AI assistance, created a high-quality scene in just 15 minutes!Promethean (Prometheus) AI can assist game artists in completing some common and non-creative tasks during the process of creating virtual worlds, while also solving some creative problems.

Promethean AI official website:https://www.prometheanai.com

>>>> Software download link(Supports Windows only)

How is Promethean AI?

Promethean AI uses artificial intelligence to help human artists create video game art. For example, when a human artist says "make a bedroom," it can automatically generate a bedroom. Then the artist can shoot the scene as needed and customize it.

Promethean AI's founder and former technical art director at Naughty Dog, Andrew Maximov Demonstrated this at the recent Game Developers Conference.

"We are an AI company that helps people build virtual worlds for video games or movies," Maximov said in an interview with GamesBeat. "We have integrated with Unreal," which allows human artists to access assets created by others and reuse them in the AI-generated 3D space.

Maximov demonstrated by saying, "Build a bedroom." The tool created a 3D scene showing a typical bedroom. He added, "Add a table," and the program automatically completed it. It also added appropriate shadows, reflections, and other details to make the table fit the room physically accurately. Promethean AI did this in three seconds.

As shown in this example, Promethean AI is semantically conscious. You click a button, and it starts listening. You tell it to build a bedroom for a nerdy teenager. You don't have to tell it what a bedroom is. It already knows. Then you can enter that bedroom and move objects. You just need to use the mouse to grab the object and move it to the desired location, without issuing programming commands.

Maximov said, "If you say, 'delete the table,' it will disappear, and all other details will disappear."

If you say "add a typewriter," then Promethean will add a table to open the typewriter, because it makes sense in the context of the command.

When necessary, Promethean will recalculate the scene, align the dressing table with the wall, and place the shadows in the correct position. You can change the perspective, and the entire scene moves with your viewpoint. You can add new objects to the scene like a newspaper, and it just stacks on top of other objects. In 10 minutes, you can have a bedroom that looks likeFerris Bueller's Day Offscene.

Above: AI selects and places items in this room.

Image source: Promethean AI

Maximov once participated in the "Uncharted" series games with hundreds of artists, where the workload could be very large. He founded a Los Angeles company to help artists build their own virtual worlds.

Publishers will like this tool because it can reduce the cost of making Triple-A games, which has increased from $40 million to $100 million and is likely to reach $200 million in the future. Such games may need 7 million or more copies to be profitable.

But human game artists may not be ruined by this tool. An artist can become more productive while spending less time on boring things and more time on the unique nuances that distinguish their work.

Promethean AI uses artificial intelligence to help human artists create video game art. For example, when a human artist says "make a bedroom," it can automatically generate a bedroom. Then the artist can shoot the scene as needed and customize it.

Promethean AI's founder and former technical art director at Naughty Dog, Andrew Maximov Demonstrated this at the recent Game Developers Conference.

"We are an AI company that helps people build virtual worlds for video games or movies," Maximov said in an interview with GamesBeat. "We have integrated with Unreal," which allows human artists to access assets created by others and reuse them in the AI-generated 3D space.

Maximov demonstrated by saying, "Build a bedroom." The tool created a 3D scene showing a typical bedroom. He added, "Add a table," and the program automatically completed it. It also added appropriate shadows, reflections, and other details to make the table fit the room physically accurately. Promethean AI did this in three seconds.

As shown in this example, Promethean AI is semantically conscious. You click a button, and it starts listening. You tell it to build a bedroom for a nerdy teenager. You don't have to tell it what a bedroom is. It already knows. Then you can enter that bedroom and move objects. You just need to use the mouse to grab the object and move it to the desired location, without issuing programming commands.

Maximov said, "If you say, 'delete the table,' it will disappear, and all other details will disappear."

If you say "add a typewriter," then Promethean will add a table to open the typewriter, because it makes sense in the context of the command.

When necessary, Promethean will recalculate the scene, align the dressing table with the wall, and place the shadows in the correct position. You can change the perspective, and the entire scene moves with your viewpoint. You can add new objects to the scene like a newspaper, and it just stacks on top of other objects. In 10 minutes, you can have a bedroom that looks likeFerris Bueller's Day Offscene.

Above: AI selects and places items in this room.

Image source: Promethean AI

Maximov once participated in the "Uncharted" series games with hundreds of artists, where the workload could be very large. He founded a Los Angeles company to help artists build their own virtual worlds.

Publishers will like this tool because it can reduce the cost of making Triple-A games, which has increased from $40 million to $100 million and is likely to reach $200 million in the future. Such games may need 7 million or more copies to be profitable.

But human game artists may not be ruined by this tool. An artist can become more productive while spending less time on boring things and more time on the unique nuances that distinguish their work.

Above: Andrew Maximov is the CEO of Promethean AI.

Image source: Dean Takahashi

The Promethean AI API is a set of tools supported by a patent-pending technology that helps artists solve the problem of filling vast spaces, not formulaic or repetitive. It essentially visualizes the presentation of data.

As the cost of Triple-A game development approaches an unsustainable level, Maximov believes that the significant increase in production efficiency brought by technologies like Promethean AI will enable game developers to bring the next generation of experiences to market in an economically reasonable way, the quality their audience deserves.

Maximov believes that taking care of creative people, giving them the power to create things that were previously impossible, and giving each artist an army's strength is important. For many years, he has been fighting for the democratization of the creative process, supporting artists, and giving everyone creativity.

Maximov said, "We will not build technology that can replace artists." "We are power amplification tools. Everything we do assumes there is an artist on top. We take you 80% or 90% of the way. Then you can freely dedicate your time to what you want."

It runs parallel to movies. Scene artists can create an entire scene from scratch in the sound field. Or they can go to a place and get that scene in the real world. Then they can modify the lighting and dress up other details. Interestingly, finding a mouse and capturing its image in the real world is very cheap, but creating the same thing in the virtual world is quite expensive.

"We are actively optimizing this process," he said. "We take advanced creative intent and convert it into operable 3D content."

Above: Promethean AI created this when asked to create a "nerdy, messy, 1980s, teenager's bedroom."

Image source: Promethean AI

For independent game companies, this may be a blessing. They can create a game set in a castle and use Promethean AI to make the castle look more realistic.

Currently, programs or automated solutions can fill art works. However, such art looks fake, and it removes artists from the loop. Algorithms fill trees and rocks into forest roads.

The Promethean AI solution can be trained by artists to imitate the artist's style. It is trained and learned through machine learning technology. It evaluates the space and makes suggestions. It supports new graphic technologies, such as real-time ray tracing.

And it is not a black box that can only do what it is trained to do. Artists can train Promethean AI to build their ideas of what a bedroom or any other virtual space should look like. In other words, Promethean AI learns.

Above: Did a human artist create this scene?

Image source: Promethean AI

"You will never be locked into a specific operational mode with this technology," Maximov said.

You can tell Promethean AI "find something soft," and it will do so. You can tell it to make a cluttered room "cleaner," and it will do so. For a more complex scene, you can tell it to create a "post-apocalyptic" scene, and you will see things like mold, wild animals, and overgrown green plants.

Promethean AI has the minimum viable product, and the team is currently working closely with game studios to deploy AI in production as part of its early adopter program. Maximov said the company is discussing the use of the tool with game outsourcing companies.

Above: This is an example of various assets that Promethean AI can insert into the scene.

Image source: Promethean AI

This technology may also go far beyond game companies.